Video Game Review: Scott Pilgrim vs The World
written by Lee Clifford
Scott Pilgrim: I loved the comics, adored the movie, but what about the game? Can this franchise pull off the rare triple crown?
It not only can, it does.
Scott Pilgrim vs The World is an inexpensive retro romp through the world of Toronto done in and old school beat 'em up fashion like Double Dragon, Streets of Rage, or most noticeably, River City Ransom.
Mario 2 wishes it looked this good
Those who have read the comics won't be that surprised as the story repeatedly references that classic beat 'em up, even making Scott's origin story an exact duplicate of the game's storyline; the movie's more subtle reference to the game is also obvious, but Scott Pilgrim vs The World the game is far more loyal to the comics than to the film.
Premise
By now you've seen the movie, read the comics, or both, so you know what the deal is: You play as the titular Scott Pilgrim in a journey to confront, and defeat, Ramona Flowers' evil exes. Unlike the movie, however, this time Scott's not facing them alone, because you can have up to three friends on the couch with you who can take the control of Ramona, Stephen Stills and Kim; so it's basically Sex Bob-Omb plus Ramona battling their ways through Toronto to overcome the League of Evil Exes.
Gameplay
This is a game that I have been craving for years now, not so much the franchise, but the style. The classic arcade-style beat 'em up has been all but dead these last few years. Long gone are the days of Double Dragon, Final Fight, and the, at the time, groundbreaking titles like Teenage Mutant Ninja Turtles, The Simpsons Arcade and X-Men, that boasted four or more players at one time.
Those games take me back to what was, in my mind, the golden age of arcade games; yes every other title became a beat 'em up in that era, but every generation has its key genre: today's gamers play mainly first person shooters, the late 90s and early 2000s belonged to fighting games, but the late 80s and early 90s had the beat 'em up plus the revolutionary new four player concepts that made games like Turtles in Time and Sunset Riders the legends that they are today.
So
, enough gushing, does the game handle well? Heck yes it does. The controls are smooth and very responsive, delays on button and movement presses are non-existent as this fast-paced game requires tight and responsive controls, and this game delivers. It plays like you would expect any beat 'em up to play like, you start at point A and have to get to point B, beating up everyone who stands in your way until you reach the level boss at the end. Is it original and unique? Heck no it's not, but it doesn't matter because this is a genre that's been long neglected, and playing this game as it takes me back to my childhood and early teen years puts a huge smile on my face.
Graphics
Due to the retro gaming nature of the comics and movie, this game has many hyping it as 8 bit; I can appreciate the retro nostalgia by making that claim but if you look at the image above, it's clearly 16 bit with 8 bit elements added for flare.
By no account is this a bad thing, as my Super Nintendo was my best friend for a lot of years growing up, so to have those days brought back to me in all their pixelated glory is fine by me.
Though the graphics are intentionally nostalgic, there is still a very modern day polish to them, as the characters' facial expressions and nuances are all captured wonderfully, and the environments look great; it is a throwback to retro gaming, but not so much that younger gamers could accuse the developers of being lazy with their art.
Sound
Here is where the game can make its most valid claim at being 8bit. The music for much of the game is full of the bleeps and bloops and chimes one would hear from a classic Nintendo game, but oh so subtly the sound improves during levels to balance between SNES quality sound, and in some cases sound that would be found in a new release for this generation. The balance is subtle and just adds to the enjoyable experience of this title.
The music is also a lot of fun to have blasting while you play. Reminiscent of I Fight Dragons, the soundtrack of this game is littered with beeps and chirps but the drive of the music is fully instrumental and it's just a great hybrid; clearly the developers of this game have kept up to date on the current trend of bit-rock and have adapted this fad into their game, and it sounds great.
What Could Be Improved
I don't think this game has online, if it does I haven't been able to find it yet, and this bothers me. It's like when I downloaded Bubble Bobble on XBox Live Arcade, only to find I couldn't play it with my friends who also had it. In today's era of online-heavy gaming, I'm shocked that this game seems to be offline only.
Now watch once I post this I'll find there is a way to play online then I'll feel like a dope.
Final Thoughts
For a game that's not being heavily promoted on Microsoft's Summer of Live campaign, I really hope this game won't fly under too many gamers' radars. Players on the Playstation Network have already been able to experience this game for a few weeks, getting the jump on us 360 owners, which alone is a crime against this game that Microsoft has committed, but not giving it the hype it deserves is sheer criminal.
Plus, like the movie, actual Toronto venues in a video game just makes the experience so much more surreal. Sadly due to copyright I'm sure, Sneaky Dee's and Lee's Palace had to undergo minor name changes, but they're still recognizable and it's a blast seeing these places in digital format; plus if you've ever wanted to just go on a spree and beat down those pretentious hipsters you see populating Queen St, now you can! They even drop money when you do! They don't say "barf" though... sorry, my River City Ransom references aren't as funny.
Wonderful gameplay, fun and cute graphics and a head-bobbing soundtrack are all added bonuses to this fantastic throwback to the early 90s, when beat 'em ups were king and first person shooters were still getting the bugs worked out; plus the references to retro and current games make this title a delicious feast of pop culture and gaming humour (the bass battle had me chuckling a good 10 minutes after it even happened).
There's no reason not to get this title, at a modest $10 it can meet any gamers' budget and it delivers a lot more bang for the dollar than anything else I've downloaded.
Download this title, you'll have a lot of fun with it, and it can even work as a primer for those who have not yet read the comics. So, Summer of Live, keep your crappy new Castlevania game, don't even try to sell me on your even crappier new Tomb Raider, I've got Scott Pilgrim giving me wonderful nostalgic goodness that will leave those $15-$20 titles saying "I am so sad, I am so very, very sad".
Video Game Review: Monday Night Combat
written by Lee Clifford
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Let's face it, the first person/third person shooter is a genre dominating the console market these days, and it's hardly a new trend. So with so many shooters flooding the market, how can a $15 downloadable game stand up to the heavy hitters like Halo, Call of Duty, Gears of War and the like?
Easy, be very, very good and more than worth the price.
Monday Night Combat is a downloadable title on the XBox Live Arcade at a very modest $15 pricetag, but this game feels like it could have been a full retail release.
*Continue to Read more*
Video Game Review: Starcraft 2: Wings of Liberty
written by Lee Clifford
Starcraft, a real-time strategy PC game that took elements of it's big brother, Warcraft, and threw it into a sci-fi space epic.
To date, Starcraft is still one of the most highly played online strategy games and is a staple of LAN parties everywhere; not bad for a game released in 1998.
Here we are now, 12 years later, and one of the most anticipated and demanded sequels in the history of gaming can be held in our grubby little paws: Starcraft 2: Wings of Liberty.
Oh yes, the nerdgasms will be endless tonight.
If I tried to give a "brief history" of Starcraft, I would still need half the article. honestly just wiki it and read the story of this multi-layered sci-fi odyssey to save yourself some time, all you need to know is that this is a sequel that does not disappoint....(read more to continue)
Video Game Review: Limbo
written by Lee Clifford

This generation of gamers has come to expect many things to earn their money: stunning graphics, bombastic soundtracks and epic storytelling are vital components that will cause most gamers to pass on a new title if the elements are not there.
So I can understand when you might have difficulty believing me when I tell you that one of the best games you'll play this year have none of these things.
Limbo is an XBox Live Arcade title that, at first glance, seems exceedingly basic, and in all honesty it mostly is, but there is a rich gameplay element that will leave you glued to your television set for hours....
Game Review: Ninety Nine Nights 2
written by Lee Clifford
Back in 2006, XBox 360 owners were treated to a huge hack and slash adventure game titled Ninety Nine Night (or N3 to the cool kids).
A game that liberally took from the recipe of the popular Dynasty/Samurai Warriors Series, N3 had the player taking on humongous hordes of enemies in an epic fantasy battlefield. The game experienced moderate success and had secured a very loyal following that waited eagerly for the much anticipated sequel.
Now here we are in 2010 and Ninety Nine Nights 2 (I refuse to call it N3 2, it sounds like a postal code) has finally come into the waiting hands of its fans.
So, how does it fare?
Konami, makers of such huge franchises as Castlevania and the Metal Gear series, has given their newly acquired fantasy adventure franchise a very big facelift since obtaining it, a facelift that's impossible not to notice....
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